ERIC VFX

ERIC VFX STUDIO · CURATED COLLECTION

Unity VFX Graph Assets

Explore Unity VFX Graph assets for GPU-driven particles, environmental motion, trails, image-based effects, and real-time visual storytelling. This collection is for Unity creators who want to work with VFX Graph effects across scenes, characters, and gameplay systems.

QUICK ANSWER

What are Unity VFX Graph effects?

Unity VFX Graph effects are GPU-simulated particle effects built with Unity’s Visual Effect Graph, a node-based tool for large particle counts and complex behavior. They suit environment particles, model and mesh effects, particle characters, image particles, and sci-fi visuals. This collection lists Eric VFX Studio products identified as VFX Graph assets; render-pipeline support is listed per product.

EXPLORE THE COLLECTION

22 matching products

VIEW ALL PRODUCTS →

VFX Graph products can have different render-pipeline and project requirements. Open an individual product page to review its listed compatibility and technical details.

WHERE IT FITS

Best Uses

  • Environment and weather particles
  • Model and mesh particle effects
  • Cinematic and sci-fi scenes
  • Large particle counts
  • Image and text particle effects

TECHNICAL FIT

Unity Compatibility

Counts are based on the current product data for the 22 products in this collection. A product can appear in more than one row; products without a listed pipeline should be checked on their marketplace page.

Listed for URP
12
Listed for HDRP
10
Unity VFX Graph
22

FAQ

About this collection

Which Eric VFX Studio assets use Unity VFX Graph?

Every product in this collection is identified as a Unity VFX Graph asset, including VFX Graph: Environment Effects, VFX Graph: Vine Growing, VFX Graph: Waterfall(HDRP), VFX Graph: Particle Character (Skinned Mesh), and the VFX Graph Collection Bundle.

Do all VFX Graph products have the same requirements?

No. Render-pipeline support and project requirements vary. For example, VFX Graph: Environment Effects lists URP and HDRP, while VFX Graph: Waterfall is an HDRP product. Check each product page.

What is the difference between VFX Graph and Particle System?

Unity VFX Graph simulates particles on the GPU and is designed for large particle counts and complex behavior, while the Particle System simulates on the CPU and is edited through modules in the Inspector. Eric VFX Studio sells both; see the Unity Particle System Effects collection for Particle System packs.